AI Insights · Timothy · October 2022
Top 5 Battlefield Commander Games in Costa Rica Q3 2022
In Q3 2022, the top Battlefield Commander Games in Costa Rica saw varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of the leading titles.
In the third quarter of 2022, the top Battlefield Commander Games in Costa Rica exhibited diverse trends across downloads, revenue, and active users. Here's an in-depth look at the performance of these leading titles, based on data from Sensor Tower.
Clash Royale from Supercell experienced notable fluctuations in weekly revenue, with earnings peaking at approximately $10K in the week of August 1. Weekly downloads showed a downward trend, starting from around 6K in late June and settling at approximately 2.6K by the end of September. Active users also saw a gradual decline from about 334K to 277K throughout the quarter.
Castle Raid! by VOODOO had modest weekly download numbers, starting at 883 in late June and dropping to around 209 by the end of September. Active user count followed a similar trend, beginning at roughly 2.9K and ending at 1.7K. The game’s revenue remained negligible throughout the quarter.
Merge Super - Monster Fight from WeMaster LTD saw a peak in weekly downloads at 2.3K during the week of July 25, before declining sharply to just 19 by the end of September. Active users mirrored this trend, peaking at about 3.3K in late July and decreasing to 630 by the quarter’s end. No significant revenue was recorded for this game.
Art of Conquest : Airships by Lilith Games SG Pte. Ltd. maintained a relatively steady weekly download rate, hovering around 350-470. Active users showed minor fluctuations, remaining between 685 and 785 throughout the quarter. Revenue peaked modestly at $60 in early July and saw minor variations, ending at $22 in late September.
Art of War: Legions from Fastone Games HK had a significant increase in weekly downloads, spiking at 939 in early August. Active users peaked at 4.8K during the same period, before declining to around 1.5K by the end of September. Revenue for the game varied, reaching a high of $966 in the last week of September.
For more insights and detailed data on the performance of these and other games, visit Sensor Tower.